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U R V S: Visualizing debates and government activity in a city


URVS URVS is a digital project for the city of Venice starting from its complexity and uniqueness—particularly the fact that people move around the city on foot. URVS enables people to vote on proposals related to current interventions, proposals and debates, representing the mood of the citizens through the metaphor of the weather.

Liquid Space: manage, organize, and personalize your study method

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Liquid Space is a service, accessed through a tablet application, that allows college students to manage, organize, and personalize their study. In this application the student can shape the digital space as he or she wishes, adapting it to his personal study methods. The service not only brings together everything a student needs for studying but also helps manage his or her academic career. [more]

Duo: a supportive tool for couple counselor


Duo project is part of the psychological counselling system for couples. Its goal is the improvement of dysfunctional communicative situations. It’s a system composed by tablets and smartphones that working interconnected allow the councelor to get closer to the couple itself. Thanks to a series of specific functions, partners can easily record events and emotions related to episodes of ineffective communication. [more]

Waiting before the chat room door

Waiting before the chat room door is a speculation and an interactive installation revolving around chat rooms and their teenage users in the late Nineties and early Two-thousands. It aims at showing that such things as digital places existed (and still exist), and that the divide between physical and digital places is sometimes a matter of intensity, not quality. [Read More]

Life Link, a caring life monitoring system for empty nesters


Life Link is a monitoring equipment set. It is aimed to monitor the elderly user’s physical conditions, and to warn his child whether an emergency arises; meanwhile also reminds the children to frequently contact their beloved parent.[more]



Mneme is a smartphone application for museum mainly for guys, aged between 20 and 30 years old, with little knowledge in the field of art. The application is designed to educate and encourage to visit the museum, trying to create a better awareness from this type of user art’s world.


Diallog logo

Diallog is a mobile application that allows people to communicate publicly or privately exclusively by voice and sound. The app is a social phone service—a hybrid between a voice call and a text message. Users can record and share sound fragments, through a voice or touch interface, and can pin them to geographical locations to make them discoverable by other users of the service. [More]


diQua icon

diQua is a mobile app created for the celebration of the Centenary of the First World War. It allows people exploring the place and learning the history directly in an Open Air Musuem thanks to some beacons located along the area. Each beacon sends directly to the user, when he is near to the sensor, some contents related to its position. [more…]

farAway: Emotional devices for divorced parents and teenagers

Cothere iconfarAway is a system to strengthen relations between parents and adolescent children who have to face a divorce. It provides the possibility of sharing simple emotions and feelings,  creating intimacy through non- verbal communication. farAway supports the important  relationship of a child and his or her absent parent, maintaining the presence of each in the other’s life. [more]

Pinch: system for chronic pain management

2014_122x122_pinchPinch is a system for chronic pain management, composed of an interactive bracelet, a docking base for recharging and synchronising, and an online application. The bracelet allows a patient to record the pain level through the day, whenever and wherever is needed, together with pulse rate, drug consumption, physical activity level and quality of sleep. [more]

A on Mars: Social cognition development for autistic children

A on Mars is a system composed of three devices, designed to assist the therapeutic activity of autistic children or with social cognition disorders. The system follows the child in everyday life, helping him or her to understand facial expressions of the people with whom it interacts. During therapy it supports the therapist as a tool to arouse children’s empathy.[More]

Cooking Naturally. Infodomestico in cucina

Cooking Naturally aims to change people’s use of food resources, reducing waste by creating a direct channel between people and the information cloud surrounding the theme. All, a kitchen device to better exploit this information, is both a display appliance and a filter, adapting its behaviour to the user’s habits. [More]

Communio: Intergenerational communication in a system of volunteers.

Communio aims to restore contact between old and young people through an exchange of help in a system of voluntary work: an exchange of information and lessons for the mutual benefit and enrichment of old and young. Older people provide the skills and experience of work accumulated over their lifetimes, while young people provide a link with development and technological innovation.[More]

Footprints: Interactive storytelling for parents and children

Footprints is a network of interactive objects for creating and sharing illustrated stories between parents and children. The project’s aim is to involve parents into their children’s everyday lives, by sharing an intimate moment like telling a story. Footprints is especially conceived for modern working parents, often busy, who are away from family life and find it difficult to follow their children’s growth and development. [More]

Lexis il mostro: Interactive game to support the skills of dyslexic children


Lexis il mostro is an interactive game for dyslexic children which aims to support the processes of reading, memorizing and association in a kinestethic, ludic and amusing way.
It is designed for Sifteo Cubes, a new game platform with mini-screen and proximity sensors, that allows the rise of a new experience. 

Mercà. Il tuo Mercato a chilometro minimo.

Mercà is a service and a smartphone application for the direct selling of fresh local food. It aims to establish a direct relationship between consumers and growers/suppliers in order to make people aware of the importance of their choices.[More]

Terrarium: Living maps


Terrarium is a mobile geographic information system that keeps track of the user’s movements to progressively build a personal geography. It helps them remember the places they have been to and reach new places based on their past knowledge: the representation of the world it gives is subjective, adapted only to the user and based on the information he or she personally recorded. [More]

a new way for citizen and public administration to communicate

Tutti Contano allows citizens to explore the balance of public services managed by a township, to express their needs through a system of choices of savings and investments in different sectors, to compare their own balance with the actual one and the one calculated by the average choices of all citizens.

OnAir: Broadcast your playlist


The evolution of music listening in the contemporary era is becoming more private. OnAir is a smartphone application that instead uses music as a vehicle for social relations and has been designed to create a community of music lovers.
The app transforms an ordinary smartphone into a radio station, allowing the user to create and share live playlists. [More]

Fulcra: A Platform for Disaster Relief Assistance by Online Volunteers

Fulcra is a digital platform, accessed through the web, for aid relief organizations to crowdsource menial tasks related to information management. This community of volunteers helps the aid workers by organizing, rating and finding information that can help coordinate a better response. Tasks can include information bulletins with updates taken from the Internet on the disaster, contextual reports for assessing the social and cultural aspects of the area where the aid worker will be deployed. [more]

Andante: a music application to explore cities

Andante is a musical application for mobile devices aimed at music lovers. The software can be used in any city and is based on a sonification process which translates the urban landscape in a real-time musical composition. Andante create a relation between the users and the environment around them in a poetic way, making the exploration of the urban landscape more pleasant and creative. [more]


TuneUp: A sound application to manage teenagers’ diabetes

TuneUp is an application for mobile devices that helps diabetic teenagers with the technical and emotional management of their condition by creating a sound image which represents collected glucose data. The app aims to increase knowledge about the daily management of diabetes and, , through sound, emphasise the importance of proper self-management. [More]

Dibble: Old tools for new tangible interfaces

Dibble is a service that allows the exchange of time, employment and knowledge between generations, through the use of traditional tools with new interactive behaviour. Dibble was created to help lonely elderly people with health problems to cultivate a plot in a vegetable garden.  [More]

AURA: wearable devices for expecting parents


Aura is a set of wearable devices for expecting couples: a dress and a bracelet. It lets them explore the limits in communication, privacy and intimacy in a tangible way [More].

pigmento: learning about colour synthesis


Pigmento is an interactive table which allow kids to play and learn about the subtractive color synthesis. Over the surface there is white coarse salt, videoprojected from the bottom. The plane is divided in two concentric parts: primary colors at the borders and derivates in the centre. According to the amount of moved colors from the borders, it is possible to get all derivates, and to get back anytime. [More]

I Mirabilia: three interactive dolls for hospitalized children

I Mirabilia (“The Wonders”) are a family of three interactive dolls, Odo, Lucio and Tello, for hospitalized children. Each doll takes care of a specific psychological need such as guilt, solitude and shyness and through different interactions and behaviours they allow children to improve their relationships in hospital with other people, like doctors, psychologists and similarly hospitalized children. [More]

Briciole: An interactive table game for children about healthy eating

Briciole (Italian word for ‘crumbs’) aims to make children more aware of nutrition and related issues. An interactive tabletop, a tangible user interface, allows them to play and learn about food. Several mini-games let children have fun with their friends while testing what they know and maybe learning something new. Tangibility makes the interaction stronger and involves participants in a more personal way. [More]

Performair: music for offices

Performair is an audio-visual interactive installation which ‘misuses’ traditional office devices—printers, modems, scanners etc.— to play together as elements of an unconventional orchestra. Performair aims to awake the everyday user from a state of cerebral numbness caused by the present proliferation of technological devices. By reappraising traditional devices, new ways of auditory and visual communication can be explored.

Famfizzys: Interactive toys powered by the human body

The human body is rich source of expendable energy. Through their moods and behaviours the Famfizzys show children the energy they produce as they walk. The child must take care of his Famfizzy puppet in order to keep it alive and healthy. While looking after it he keeps track of his bodily activity day by day. He appreciates energy and its costs. The aim is to give a visualization of electricity. [More]

FontUp! daily training through play

The number of available fonts grow continously: memorizing, recognizing and identifying them is difficult. Inspired by the Brain Training video games developed by Nintendo, FontUp is a new way to learn, an alternative method to be used in parallel with books. It uses play as a tool for memorizing complex forms using an intuitive visual approach based on comparison. [More]

Heart Lift: Telemonitoring service for skiers with heart problems

Heart Lift is a telemonitoring system for heart patients who want to practise physical activities in the mountains. It could be an important help in the rehabilitation process, since its aim is to reassure the user and to teach him a more constructive approach to the data that comes from the monitoring devices. A headset and glove communicate the skier’s situation in a clear and unambiguous way. [More]

Performair: Music for offices

Performair is an audio-visual interactive installation which ‘misuses’ traditional office devices – printers, modems, scanners etc. – originally designed for other functions, to play together as elements of an unconventional orchestra. A classical orchestra performs a piece from a score—a text. Performair’s texts enable devices to play like musical instruments. [More]

Spook: Interactive museum guide for children

Spook is a smart-phone application for children that aims to make their relationship with traditional museums, often designed with adults in mind, more fun and enjoyable. To make children remember the beauty of what they see and the importance of the experience, it is fundamental to give them a new point of view, a different layer of information that catches their attention. [More]

Tondo: Multitouch table for clincal audits

Every year a huge number of medical mistakes injure and kill hospital patients. In many cases these errors are preventable. It is important to make the medical system safer and to increase the quality of the patient’s life during hospitalization. One of the most useful methods to analyze and prevent incidents reoccuring is the clinical audit, a meeting organized by a facilitator, who is a physician responsible for clinical risk. [More]

Demo: A game about democracy


Demo is a video game to encourage people to take an interest in the democratic process. It allows users to play and compose music together—but in order to play they must first read news items and vote on opinion polls taken from Yahoo! News: Politics. The research’s target audience is teenagers and young people, aiming to involve them in political debate and make them understand media bias and the importance of free information. [More]

Dropple: Research into the interactive and social visualization of information

DroppleDropple is an interactive web application to show statistics about the water domestic consumption in a thought-provoking manner. It tries to raise awareness by providing people with a simple framework for monitoring and analysing their lifestyles and its impact on society, and help them change their behaviour. Designed for ordinary people, the project aims to achieve simplicity and immediacy through good graphic design, spontaneous interaction and an engaging graphic mood. [More]

Greengrowers: A location-based game for Venice

Greengrowers logo Greengrowers is a location-based game for iPhone. Using GPS technology, players can plant virtual seeds in Venetian squares: the aim is to grow and make virtual plants bloom before others do. To make their plants grow, players can use (site-specific) humus, water and sun (from real weather data), and an increasing set of tools. Winners receive real seeds that local institutions will plant in the players’ favourite square. [More]

Laundrym: An interactive laundrette service

The aim of Laundrym is to make an ecological and useful service both attractive and convenient. The project concerns both a mobile phone service that allows people to reserve and monitor machines and to contact their friends to arrange to socialise while their laundry is being done, as well as the design of a simple interface (using RFID technology) for a highly complex washing machine. [More]

OTTO: An electronic musical instrument

otto_iconOTTO allows the manipulation of audio samples in real time by means of a strong physical interaction, supported by clear visual feedback. The controls use the electronic music technique called Beat Slicing—cutting a rhythmic audio sample into little pieces which can then be rearranged in different ways to change the flow of the beat and create rhythmic sections which unfold during the performance. [More]

Speaking skin: Degrees of interactivity in architectural envelopes

DecorActionSpeaking skin researched the relationship between contemporary architecture and interaction design. The aim of the work is to demonstrate how, and with what technologies, an architectural envelope could be interactive. The thesis distinguishes between three levels of activity: passive, in which the facade changes independently of the viewer; reactive, where the facade reacts to an outside stimulus, such as the weather; and interactive: a mutual exchange of information between the viewer and the facade. [More]

Trace: Create, share, find travel experiences

TraceTrace is the study of an iPhone software application and its graphic interface. It allows people to record and share their routes and experiences. The user-generated, geotagged travel contents comprise notes, tips, photos, videos and audio recordings. People can contribute individually to broadening or modifying existing routes, characterizing and making them unique. The software and service- system is applied to the Parco Naturale dei Castelli Romani, a national park near Rome. [More]

Wallstation: A web application to support designing

Ico WallStationWallStation is a web application for virtual teams which aims to solve some of the problems of today’s internet applications. Current applications typically end up as lists of files, very different from the whiteboards that many designers, working together in one place, use for keeping track of a project. WallStation takes the metaphor of the pinboard, allowing representations of pictures and documents to be grouped visually. [More]

AEDO: making data meaningful

aedo, making data meaningfulAedo symbolizes the effort to develop a system that produces self-explanatory data visualizations, focused not on the representation of numbers but on their meaning. Via random selections of datasets, the application can build tales based on the data, uncovering in a visual and narrative way the stories behind the numbers, and giving a solid context to understand their meaning. [More]

Riffle: shared music composition on the web

riffle - music networkRiffle is a social-software project that allows on-line interaction between musicians who create music using samples. Thanks to this software musicians are put in touch with each other to exchange ideas and work on music together. The aim of RIFFLE is to find new on-line interaction possibilities for people, using existing applications and systems. [More]

SimpliCity: multi-channel event and location guide

riffle - music networkSimpliCity is a service that offers the city an innovative way to improve the visibility of events and locations, integrating the physical and virtual world. It brings technological innovation to the distribution of information, that today can satisfy people’s request for multi-modality and access to information in different ways using different devices in different places. [More]

Sketch a tune: web radio community

Sketch a tune is a web application for an interactive radio community with a social network mind-set. Sketch-a-Tune starts from the analysis of the Italian radio programme, “Eclettica” (dj Giulio Caperdoni); it aims to provide a catalyst for the flux of the djs’ and listeners’ info/sensations. Music is the core of the project especially as Sketch a tune becomes a bridge between us and our emotions. [More]

Typographr: a font-finding tool

Typographr is an innovative computer application that allows designers to search for fonts in a much more intuitive way. Search results are laid out on a cartesian plane, with axes that can be defined according to parameters appropriate for the project in hand. The application allows you to hide fonts you know you don’t want and to focus in on directions that can emerge as you search. [More]

Narrative design: a tool for designers

nd_small.pngHaving studied narrative for my undergraduate degree, my hypothesis was that storytelling could be more systematically used as a creative instrument for designers to generate and develop innovative projects. I made and tested a narrative toolkit containing basic notions of Narratology and tools to increase designers’ understanding of storytelling and help them to develop a narrative approach to design. [More]