A on Mars is a system composed of three devices, designed to assist the therapeutic activity of autistic children or with social cognition disorders. The system follows the child in everyday life, helping him or her to understand facial expressions of the people with whom it interacts. During therapy it supports the therapist as a tool to arouse children’s empathy.[More]
Projects about the design of services
Footprints is a network of interactive objects for creating and sharing illustrated stories between parents and children. The project’s aim is to involve parents into their children’s everyday lives, by sharing an intimate moment like telling a story. Footprints is especially conceived for modern working parents, often busy, who are away from family life and find it difficult to follow their children’s growth and development. [More]
Lexis il mostro is an interactive game for dyslexic children which aims to support the processes of reading, memorizing and association in a kinestethic, ludic and amusing way.
It is designed for Sifteo Cubes, a new game platform with mini-screen and proximity sensors, that allows the rise of a new experience.
Mercà is a service and a smartphone application for the direct selling of fresh local food. It aims to establish a direct relationship between consumers and growers/suppliers in order to make people aware of the importance of their choices.[More]
Tutti Contano allows citizens to explore the balance of public services managed by a township, to express their needs through a system of choices of savings and investments in different sectors, to compare their own balance with the actual one and the one calculated by the average choices of all citizens.
Fulcra is a digital platform, accessed through the web, for aid relief organizations to crowdsource menial tasks related to information management. This community of volunteers helps the aid workers by organizing, rating and finding information that can help coordinate a better response. Tasks can include information bulletins with updates taken from the Internet on the disaster, contextual reports for assessing the social and cultural aspects of the area where the aid worker will be deployed. [more]
Dibble is a service that allows the exchange of time, employment and knowledge between generations, through the use of traditional tools with new interactive behaviour. Dibble was created to help lonely elderly people with health problems to cultivate a plot in a vegetable garden. [More]
Heart Lift is a telemonitoring system for heart patients who want to practise physical activities in the mountains. It could be an important help in the rehabilitation process, since its aim is to reassure the user and to teach him a more constructive approach to the data that comes from the monitoring devices. A headset and glove communicate the skier’s situation in a clear and unambiguous way. [More]
The aim of Laundrym is to make an ecological and useful service both attractive and convenient. The project concerns both a mobile phone service that allows people to reserve and monitor machines and to contact their friends to arrange to socialise while their laundry is being done, as well as the design of a simple interface (using RFID technology) for a highly complex washing machine. [More]