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	<title>IUAV Interaction Design Thesis Projects</title>
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	<description>Visual and Multimedia Communication graduate programme • IUAV University of Venice</description>
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		<title>Demo: A game about democracy</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/demo-a-game-about-democracy/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/demo-a-game-about-democracy/#comments</comments>
		<pubDate>Tue, 19 May 2009 10:09:21 +0000</pubDate>
		<dc:creator>Nicola_Plaisant</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social software]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=935</guid>
		<description><![CDATA[Nicola Plaisant

Background
My research field, design for social impact, is where the world of design creates instruments and services for society. Because design shapes all artefacts in our world, designers must also provide tools with which people can express political action and support.
I am trying to bridge the gap between the citizen and institutions. People feel [...]]]></description>
			<content:encoded><![CDATA[<p><em>Nicola Plaisant</em></p>
<p><img class="size-full wp-image-291 alignnone" title="demo: a game about democracy" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/demo.jpg" alt="demo working on iPhone®" width="500" height="320" /></p>
<p><strong>Background</strong><br />
My research field, design for social impact, is where the world of design creates instruments and services for society. Because design shapes all artefacts in our world, designers must also provide tools with which people can express political action and support.</p>
<p>I am trying to bridge the gap between the citizen and institutions. People feel disaffected from political parties because parties often don’t carry out their campaign promises. Teenagers are particularly disenchanted: they act only when political actions affect them and their schools, and politicians don’t speak in a way which they can relate to. <span id="more-935"></span></p>
<p><strong>Mission</strong><br />
A better way to represent politics to teenagers and young people: a game where opposite ideas are clear but where, through a kind of dialogue/play, they interact harmoniously for the common good.</p>
<p><strong>Play</strong><br />
From this research comes Demo, a videogame for touchscreen smartphones such as the Apple iPhone. Demo is a musical videogame—inspired by Reactable, the music-making software and hardware—that uses procedural rhetoric (from Ian Bogost’s theories, a rhetoric that uses the game’s own mechanisms for its persuasive effects) to educate users to the necessary coexistence of different ideas in society.</p>
<p>Its input is press agencies&#8217; political bulletins, and the opinion polls that an editor creates from them. The player responds to the polls by choosing between two springs of musical &#8220;power-ups&#8221;,<span> </span> <span> </span>agreement or disagreement represented by avatar &#8220;creatures&#8221;. Those power-ups allows you to play music composition with other gamers. Your political answers affect the shape of your creature, but not your interaction capabilities: the result is a melting pot of avatars that play together, everyone becoming more aware of news releases and the fact that many people simply think differently.</p>
<p><strong>Starting</strong><br />
The first thing is to translate agency bulletins into the input of the game. The player can then decide about a precise topic, being able to play music later on. Video <a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/intro.mov" target="_blank">here</a></p>
<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/intro.mov" target="_blank"></a><a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/intro1.jpg"><img class="alignnone size-full wp-image-380" title="intro1" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/intro1.jpg" alt="intro1" width="500" height="320" /></a></p>
<p><strong>Playing</strong><br />
You the player decide by choosing between the &#8220;no&#8221; and &#8220;yes&#8221; springs, and thus become able to play. From the springs come  musical power-ups which affects your shape (so other people can see your &#8220;vote&#8221;) and your power to perform music. Video <a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/play.mov">here</a></p>
<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/play.mov"><img class="alignnone size-full wp-image-379" title="play" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/play.jpg" alt="play" width="500" height="320" /></a></p>
<p><strong>Composing</strong><br />
There are many kinds of power-ups: instruments, distortions, and filters. Video <a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/beat.mov" target="_blank">here</a></p>
<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/beat.mov" target="_blank"><img class="alignnone size-full wp-image-789" title="composition" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/composition.jpg" alt="composition" width="500" height="320" /></a></p>
<p><strong>Posting</strong><br />
You can post a link to a video or to an article on the web if you catch a proper power-up. In this way you  contribute to the community&#8217;s cognitive capital.</p>
<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/post2.jpg"></a><a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/post2.jpg"><img class="alignnone size-full wp-image-793" title="post2" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/post2.jpg" alt="post2" width="500" height="320" /></a></p>
<p><strong>Report</strong><br />
You can read the report <a href="http://issuu.com/tailsnap/docs/demo" target="_blank">here</a> or download it <a href="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/demo.pdf">here</a>.</p>
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		<title>Dropple: Research into the interactive and social visualization of information</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/dropple-reserch-into-the-interactive-and-social-visualization-of-information/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/dropple-reserch-into-the-interactive-and-social-visualization-of-information/#comments</comments>
		<pubDate>Tue, 19 May 2009 10:07:00 +0000</pubDate>
		<dc:creator>Alice Lucchin</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Information systems]]></category>
		<category><![CDATA[Information visualisation]]></category>
		<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=960</guid>
		<description><![CDATA[Dropple is an interactive web application to show statistics about the water domestic consumption in a thought-provoking manner. It tries to raise awareness by providing people with a simple framework for monitoring and analysing their lifestyles and its impact on society, and help them change their behaviour. Designed for ordinary people, the project aims to [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float: left; padding-right: 16px; padding-top: 3px; padding-bottom: 20px" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/dropple_122.png" alt="Dropple" />Dropple is an interactive web application to show statistics about the water domestic consumption in a thought-provoking manner. It tries to raise awareness by providing people with a simple framework for monitoring and analysing their lifestyles and its impact on society, and help them change their behaviour. Designed for ordinary people, the project aims to achieve simplicity and immediacy through good graphic design, spontaneous interaction and an engaging graphic mood. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2009/dropple/" target="_blank">[More]</a></p>
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		<slash:comments>0</slash:comments>
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		<title>Greengrowers: A location-based game for Venice</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/greengrowers-a-location-based-game-for-the-city-of-venice/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/greengrowers-a-location-based-game-for-the-city-of-venice/#comments</comments>
		<pubDate>Tue, 19 May 2009 10:06:59 +0000</pubDate>
		<dc:creator>Ivan_Provenzale</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=955</guid>
		<description><![CDATA[ Greengrowers is a location-based game for iPhone. Using GPS technology, players can plant virtual seeds in Venetian squares: the aim is to grow and make virtual plants bloom before others do. To make their plants grow, players can use (site-specific) humus, water and sun (from real weather data), and an increasing set of tools. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2009/greengrowers/"><img style="float: left; margin-right: 10px" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/gglogo.jpg" alt="Greengrowers logo" width="122" height="122" align="left" /></a> Greengrowers is a location-based game for iPhone. Using GPS technology, players can plant virtual seeds in Venetian squares: the aim is to grow and make virtual plants bloom before others do. To make their plants grow, players can use (site-specific) humus, water and sun (from real weather data), and an increasing set of tools. Winners receive real seeds that local institutions will plant in the players&#8217; favourite square. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2009/greengrowers/">[More]</a></p>
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		<slash:comments>0</slash:comments>
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		<title>Laundrym: An interactive laundrette service</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/laundrym-an-interactive-laundrette-service/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/laundrym-an-interactive-laundrette-service/#comments</comments>
		<pubDate>Tue, 19 May 2009 10:02:59 +0000</pubDate>
		<dc:creator>Martina_Pagura</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Physical interaction]]></category>
		<category><![CDATA[Services]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=953</guid>
		<description><![CDATA[The aim of Laundrym is to make an ecological and useful service both attractive and convenient. The project concerns both a mobile phone service that allows people to reserve and monitor machines and to contact their friends to arrange to socialise while their  laundry is being done, as well as the design of a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2009/laundrym/"><img style="margin-right: 10px;" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/laundrym122.png" alt="" width="122" height="122" align="left" /></a>The aim of Laundrym is to make an ecological and useful service both attractive and convenient. The project concerns both a mobile phone service that allows people to reserve and monitor machines and to contact their friends to arrange to socialise while their  laundry is being done, as well as the design of a simple interface (using RFID technology) for a highly complex washing machine. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2009/laundrym/">[More]</a></p>
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		<slash:comments>0</slash:comments>
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		<title>OTTO: An electronic musical instrument</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/otto-an-electronic-musical-instrument/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/otto-an-electronic-musical-instrument/#comments</comments>
		<pubDate>Tue, 19 May 2009 09:51:15 +0000</pubDate>
		<dc:creator>Luca De Rosso</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Physical interaction]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=951</guid>
		<description><![CDATA[OTTO  allows the manipulation of audio samples in real time by means of a strong physical interaction, supported by clear visual feedback. The controls use the electronic music technique called Beat Slicing—cutting a rhythmic audio sample into little pieces which can then be rearranged in different ways to change the flow of the beat [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2009/otto/"><img style="float: left; padding-right: 16px; padding-bottom: 10px;" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/otto_icon122x1221.jpg" alt="otto_icon" width="122" height="122" /></a>OTTO  allows the manipulation of audio samples in real time by means of a strong physical interaction, supported by clear visual feedback. The controls use the electronic music technique called Beat Slicing—cutting a rhythmic audio sample into little pieces which can then be rearranged in different ways to change the flow of the beat and create rhythmic sections which unfold during the performance. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2009/otto/">[More]</a></p>
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		<slash:comments>0</slash:comments>
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		<title>Speaking skin: Degrees of interactivity in architectural envelopes</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/speaking-skin-degrees-of-interactivity-in-architectural-envelopes/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/speaking-skin-degrees-of-interactivity-in-architectural-envelopes/#comments</comments>
		<pubDate>Tue, 19 May 2009 09:50:18 +0000</pubDate>
		<dc:creator>Monica_Zambolin</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Physical interaction]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=948</guid>
		<description><![CDATA[Speaking skin researched the relationship between contemporary architecture and interaction design. The aim of the work is to demonstrate how, and with what technologies, an architectural envelope could be interactive. The thesis distinguishes between three levels of activity: passive, in which the facade changes independently of the viewer; reactive, where the facade reacts to an [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #551a8b; text-decoration: underline;"><img class="alignleft" style="padding-top: 3px; padding-right: 16px; padding-bottom: 10px;" title="DecorAction" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/palla1.png" alt="DecorAction" width="94" height="94" /></span>Speaking skin researched the relationship between contemporary architecture and interaction design. The aim of the work is to demonstrate how, and with what technologies, an architectural envelope could be interactive. The thesis distinguishes between three levels of activity: passive, in which the facade changes independently of the viewer; reactive, where the facade reacts to an outside stimulus, such as the weather; and interactive: a mutual exchange of information between the viewer and the facade. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2009/speaking-skin/">[More]</a></p>
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		<slash:comments>0</slash:comments>
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		<title>Trace: Create, share, find travel experiences</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/trace-create-share-find-travel-experiences/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/trace-create-share-find-travel-experiences/#comments</comments>
		<pubDate>Tue, 19 May 2009 09:47:50 +0000</pubDate>
		<dc:creator>Davide_Cocchi</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Information systems]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social software]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=946</guid>
		<description><![CDATA[Trace is the study of an iPhone software application and its graphic interface. It allows people to record and share their routes and experiences. The user-generated, geotagged travel contents comprise notes, tips, photos, videos and audio recordings. People can contribute individually to broadening or modifying existing routes, characterizing and making them unique. The software and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2009/trace/"><img style="float: left; padding-right: 10px; padding-top: 3px; padding-bottom: 10px;" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/122x122picture.jpg" alt="Trace" width="122" height="122" /></a>Trace is the study of an iPhone software application and its graphic interface. It allows people to record and share their routes and experiences. The user-generated, geotagged travel contents comprise notes, tips, photos, videos and audio recordings. People can contribute individually to broadening or modifying existing routes, characterizing and making them unique. The software and service- system is applied to the Parco Naturale dei Castelli Romani, a national park near Rome. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2009/trace/">[More]</a></p>
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		<title>Wallstation: A web application to support designing</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/wallstation-a-web-application-to-support-designing/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/wallstation-a-web-application-to-support-designing/#comments</comments>
		<pubDate>Tue, 19 May 2009 09:46:11 +0000</pubDate>
		<dc:creator>Benito_Condemi</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Information systems]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Remote collaboration]]></category>
		<category><![CDATA[Software tools]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=943</guid>
		<description><![CDATA[WallStation is a web application for virtual teams which aims to solve some of the problems of today&#8217;s internet applications. Current applications typically end up as lists of files, very different from the whiteboards that many designers, working together in one place, use for keeping track of a project. WallStation takes the metaphor of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2009/wallstation/"><img style="float: left; padding-top: 3px; padding-right: 16px; padding-bottom: 10px" title="wallico" src="http://farm4.static.flickr.com/3334/3480933927_ca4f33c06e_m.jpg" alt="Ico WallStation" width="121" height="113" align="left" /></a>WallStation is a web application for virtual teams which aims to solve some of the problems of today&#8217;s internet applications. Current applications typically end up as lists of files, very different from the whiteboards that many designers, working together in one place, use for keeping track of a project. WallStation takes the metaphor of the pinboard, allowing representations of pictures and documents to be grouped visually. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2009/wallstation/">[More]</a></p>
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		<title>AEDO: making data meaningful</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/2008-aedo-making-data-meaningful/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/2008-aedo-making-data-meaningful/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 12:00:19 +0000</pubDate>
		<dc:creator>Miguel Cabanzo</dc:creator>
				<category><![CDATA[2008 Projects]]></category>
		<category><![CDATA[Information visualisation]]></category>
		<category><![CDATA[Narrative]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/2008-aedo-making-data-meaningful/</guid>
		<description><![CDATA[Aedo symbolizes the effort to develop a system that produces self-explanatory data visualizations, focused not on the representation of  numbers but on their meaning. Via random selections of datasets, the application can build tales based on the data, uncovering in a visual and narrative way the stories behind the numbers, and giving a solid [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/archive/aedo/"><img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2008/06/logo5.gif" alt="aedo, making data meaningful" align="left" /></a>Aedo symbolizes the effort to develop a system that produces self-explanatory data visualizations, focused not on the representation of  numbers but on their meaning. Via random selections of datasets, the application can build tales based on the data, uncovering in a visual and narrative way the stories behind the numbers, and giving a solid context to understand their meaning. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2008/aedo/">[More]</a></p>
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		<title>Riffle: shared music composition on the web</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/2008-riffle-shared-music-composition-on-the-web-2/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/2008-riffle-shared-music-composition-on-the-web-2/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 11:50:04 +0000</pubDate>
		<dc:creator>Francesco Fraioli</dc:creator>
				<category><![CDATA[2008 Projects]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Remote collaboration]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/2008-riffle-shared-music-composition-on-the-web-2/</guid>
		<description><![CDATA[Riffle is a social-software project that allows on-line interaction between musicians who create music using samples. Thanks to this software musicians are put in touch with each other to exchange ideas and work on music together. The aim of RIFFLE is to find new on-line interaction possibilities for people, using existing applications and systems. [More]
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			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/archive/riffle/"><img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2008/06/icons2.jpg" alt="riffle - music network" align="left" /></a>Riffle is a social-software project that allows on-line interaction between musicians who create music using samples. Thanks to this software musicians are put in touch with each other to exchange ideas and work on music together. The aim of RIFFLE is to find new on-line interaction possibilities for people, using existing applications and systems. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2008/riffle/">[More]</a></p>
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