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	<title>IUAV Interaction Design Thesis Projects</title>
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	<description>Visual and Multimedia Communication graduate programme • IUAV University of Venice</description>
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		<title>AURA: wearable devices for expecting parents</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/aura/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/aura/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 18:10:58 +0000</pubDate>
		<dc:creator>marcorighetto</dc:creator>
				<category><![CDATA[2011 Projects]]></category>
		<category><![CDATA[Information visualisation]]></category>
		<category><![CDATA[Physical interaction]]></category>
		<category><![CDATA[Wearable computing]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=3084</guid>
		<description><![CDATA[Aura is a set of wearable devices for expecting couples: a dress and a bracelet. It lets them explore the limits in communication, privacy and intimacy in a tangible way [More].]]></description>
			<content:encoded><![CDATA[<div style="float: left; margin-right: 20px; margin-top: 3px; margin-bottom: 10px;"><img title="pigmento" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2011/08/aura_icon_122.png" alt="Aura" /></div>
<p>Aura is a set of wearable devices for expecting couples: a dress and a bracelet. It lets them explore the limits in communication, privacy and intimacy in a tangible way [<a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2011-2/aura/">More</a>].</p>
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		<title>pigmento: learning about colour synthesis</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/pigmento-learning-about-colour-synthesis/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/pigmento-learning-about-colour-synthesis/#comments</comments>
		<pubDate>Sat, 06 Aug 2011 08:40:58 +0000</pubDate>
		<dc:creator>giuseppeburdo</dc:creator>
				<category><![CDATA[2011 Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Physical interaction]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=3075</guid>
		<description><![CDATA[Pigmento is an interactive table which allow kids to play and learn about the subtractive color synthesis. Over the surface there is white coarse salt, videoprojected from the bottom. The plane is divided in two concentric parts: primary colors at the borders and derivates in the centre. According to the amount of moved colors from [...]]]></description>
			<content:encoded><![CDATA[<div style="float: left; margin-right: 20px; margin-top: 3px; margin-bottom: 10px;"><img title="pigmento" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2011/08/pigmento_124px-c-01.png" alt="pigmento" /></div>
<p> Pigmento is an interactive table which allow kids to play and learn about the subtractive color synthesis. Over the surface there is white coarse salt, videoprojected from the bottom. The plane is divided in two concentric parts: primary colors at the borders and derivates in the centre. According to the amount of moved colors from the borders, it is possible to get all derivates, and to get back anytime. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2011-2/pigmento/">[More]</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>I Mirabilia: three interactive dolls for hospitalized children</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/i-mirabilia-interactive-dolls-for-hospitalized-children/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/i-mirabilia-interactive-dolls-for-hospitalized-children/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 10:36:48 +0000</pubDate>
		<dc:creator>erikarossi</dc:creator>
				<category><![CDATA[Medical]]></category>
		<category><![CDATA[Physical interaction]]></category>
		<category><![CDATA[Social software]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=2620</guid>
		<description><![CDATA[I Mirabilia (“The Wonders”) are a family of three interactive dolls, Odo, Lucio and Tello, for hospitalized children. Each doll takes care of a specific psychological need such as guilt, solitude and shyness and through different interactions and behaviours they allow children to improve their relationships in hospital with other people, like doctors, psychologists and similarly hospitalized children. [More]]]></description>
			<content:encoded><![CDATA[<div style="float: left; margin-right: 20px; margin-top: 3px; margin-bottom: 10px;"><img title="ODO" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2011/04/ODO_122x1221.jpg" alt="" /></div>
<p>I Mirabilia (“The Wonders”) are a family of three interactive dolls, Odo, Lucio and Tello, for hospitalized children. Each doll takes care of a specific psychological need such as guilt, solitude and shyness and through different interactions and behaviours they allow children to improve their relationships in hospital with other people, like doctors, psychologists and similarly hospitalized children. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2011/i-mirabilia/" >[More]</a></p>
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		<title>Briciole: An interactive table game for children about healthy eating</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/briciole-an-interactive-table-game-for-children-about-healthy-eating/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/briciole-an-interactive-table-game-for-children-about-healthy-eating/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 16:37:12 +0000</pubDate>
		<dc:creator>mariagabriellaastolfo</dc:creator>
				<category><![CDATA[2011 Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Physical interaction]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=2791</guid>
		<description><![CDATA[Briciole (Italian word for &#8216;crumbs&#8217;) aims to make children more aware of nutrition and related issues. An interactive tabletop, a tangible user interface, allows them to play and learn about food. Several mini-games let children have fun with their friends while testing what they know and maybe learning something new. Tangibility makes the interaction stronger [...]]]></description>
			<content:encoded><![CDATA[<div style="float: left; margin-right: 10px; margin-bottom: 5px; margin-top: 2px;"><img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2011/07/122.png" alt="" title="briciole" width="122" height="122" class="alignleft size-full wp-image-2809" /></div>
<p>Briciole (Italian word for &#8216;crumbs&#8217;) aims to make children more aware of nutrition and related issues. An interactive tabletop, a tangible user interface, allows them to play and learn about food. Several mini-games let children have fun with their friends while testing what they know and maybe learning something new. Tangibility makes the interaction stronger and involves participants in a more personal way. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2011/briciole/" >[More]</a></p>
]]></content:encoded>
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		<title>Performair: music for offices</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices-2/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices-2/#comments</comments>
		<pubDate>Mon, 03 May 2010 17:16:02 +0000</pubDate>
		<dc:creator>Lorenzo_Cercelletta</dc:creator>
				<category><![CDATA[2010 Projects]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Physical interaction]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=1895</guid>
		<description><![CDATA[Performair is an audio-visual interactive installation which &#8216;misuses&#8217; traditional office devices—printers, modems, scanners etc.— to play together as elements of an unconventional orchestra. Performair aims to awake the everyday user from a state of cerebral numbness caused by the present proliferation of technological devices. By reappraising traditional devices, new ways of auditory and visual communication [...]]]></description>
			<content:encoded><![CDATA[<div style="float: left; margin-right: 20px; margin-top: 3px; margin-bottom: 10px;"><img title="me" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2010/04/Performair_Icon2.png" alt="" /></div>
<p>Performair is an audio-visual interactive installation which &#8216;misuses&#8217; traditional office devices—printers, modems, scanners etc.— to play together as elements of an unconventional orchestra. Performair aims to awake the everyday user from a state of cerebral numbness caused by the present proliferation of technological devices. By reappraising traditional devices, new ways of auditory and visual communication can be explored.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Famfizzys: Interactive toys powered by the human body</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/famfizzys-interactive-toys-powered-by-the-human-body/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/famfizzys-interactive-toys-powered-by-the-human-body/#comments</comments>
		<pubDate>Mon, 03 May 2010 09:39:01 +0000</pubDate>
		<dc:creator>Chiara_Toncich</dc:creator>
				<category><![CDATA[2010 Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Physical interaction]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=2961</guid>
		<description><![CDATA[The human body is rich source of expendable energy. Through their moods and behaviours the Famfizzys show children the energy they produce as they walk. The child must take care of his Famfizzy puppet in order to keep it alive and healthy. While looking after it he keeps track of his bodily activity day by [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2941" style="float: left; padding-right: 16px; padding-top: 3px; padding-bottom: 20px;" img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2010/04/famfiys_122x122_backg.jpg" alt="" title="famfiys_122x122_backg" width="122" height="122" class="alignleft size-full wp-image-1546" />The human body is rich source of expendable energy. Through their moods and behaviours the Famfizzys show children the energy they produce as they walk. The child must take care of his Famfizzy puppet in order to keep it alive and healthy. While looking after it he keeps track of his bodily activity day by day. He becomes conscious of energy and its costs. The aim is to give a visualization of electricity. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2010/fontup/" target="_blank">[More]</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FontUp! daily training through play</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/fontup-daily-training-through-play/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/fontup-daily-training-through-play/#comments</comments>
		<pubDate>Mon, 03 May 2010 09:26:53 +0000</pubDate>
		<dc:creator>Claudia_DeAngelis</dc:creator>
				<category><![CDATA[2010 Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software tools]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=2952</guid>
		<description><![CDATA[The number of available fonts grow continously: memorizing, recognizing and identifying them is difficult. Inspired by the Brain Training video games developed by Nintendo, FontUp is a new way to learn, an alternative method to be used in parallel with books. It uses play as a tool for memorizing complex forms using an intuitive visual [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2941" style="float: left; padding-right: 16px; padding-top: 3px; padding-bottom: 20px;" img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2011/08/Fontup122x122.png" alt="" title="Fontup122x122" width="122" height="122" class="alignleft size-full wp-image-2957" />The number of available fonts grow continously: memorizing, recognizing and identifying them is difficult. Inspired by the Brain Training video games developed by Nintendo, FontUp is a new way to learn, an alternative method to be used in parallel with books. It uses play as a tool for memorizing complex forms using an intuitive visual approach based on comparison. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2010/fontup/" target="_blank">[More]</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Heart Lift: Telemonitoring service for skiers with heart problems</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/heartlift-telemonitoring-service-for-skiers-with-heart-problems/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/heartlift-telemonitoring-service-for-skiers-with-heart-problems/#comments</comments>
		<pubDate>Mon, 03 May 2010 09:20:04 +0000</pubDate>
		<dc:creator>Laura_Bordin</dc:creator>
				<category><![CDATA[2010 Projects]]></category>
		<category><![CDATA[Information systems]]></category>
		<category><![CDATA[Medical]]></category>
		<category><![CDATA[Physical interaction]]></category>
		<category><![CDATA[Services]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=2940</guid>
		<description><![CDATA[Heart Lift is a telemonitoring system for heart patients who want to practise physical activities in the mountains. It could be an important help in the rehabilitation process, since its aim is to reassure the user and to teach him a more constructive approach to the data that comes from the monitoring devices. A headset [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2941" style="float: left; padding-right: 16px; padding-top: 3px; padding-bottom: 20px;" title="Heartliftglove122x122" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2011/08/Heartliftglove122x122.png" alt="" width="122" height="122" />Heart Lift is a telemonitoring system for heart patients who want to practise physical activities in the mountains. It could be an important help in the rehabilitation process, since its aim is to reassure the user and to teach him a more constructive approach to the data that comes from the monitoring devices. A headset and glove communicate the skier&#8217;s situation in a clear and unambiguous way. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2010/heart-lift/" target="_blank">[More]</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Performair: Music for offices</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices/#comments</comments>
		<pubDate>Mon, 03 May 2010 09:01:19 +0000</pubDate>
		<dc:creator>Lorenzo_Cercelletta</dc:creator>
				<category><![CDATA[2010 Projects]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Physical interaction]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=2919</guid>
		<description><![CDATA[Performair is an audio-visual interactive installation which ‘misuses’ traditional office devices – printers, modems, scanners etc. – originally designed for other functions, to play together as elements of an unconventional orchestra. A classical orchestra performs a piece from a score—a text. Performair&#8217;s texts enable devices to play like musical instruments. [More]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2011/08/Performair122x122.png" alt="" title="Performair122x122" width="122" height="122" class="alignleft size-full wp-image-2920" img style="float: left; padding-right: 16px; padding-top: 3px; padding-bottom: 20px"/>Performair is an audio-visual interactive installation which ‘misuses’ traditional office devices – printers, modems, scanners etc. – originally designed for other functions, to play together as elements of an unconventional orchestra. A classical orchestra performs a piece from a score—a text. Performair&#8217;s texts enable devices to play like musical instruments. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2010/performair/" target="_blank">[More]</a><br/></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Spook: Interactive museum guide for children</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/spook-interactive-museum-guide-for-children/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/spook-interactive-museum-guide-for-children/#comments</comments>
		<pubDate>Mon, 03 May 2010 08:53:39 +0000</pubDate>
		<dc:creator>Valentina_Venza</dc:creator>
				<category><![CDATA[2010 Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=2903</guid>
		<description><![CDATA[Spook is a smart-phone application for children that aims to make their relationship with traditional museums, often designed with adults in mind, more fun and enjoyable. To make children remember the beauty of what they see and the importance of the experience, it is fundamental to give them a new point of view, a different [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2011/08/spook122x122.png" alt="" title="spook122x122" width="122" height="122" class="alignleft size-full wp-image-2904" img style="float: left; padding-right: 16px; padding-top: 3px; padding-bottom: 20px"/>Spook is a smart-phone application for children that aims to make their relationship with traditional museums, often designed with adults in mind, more fun and enjoyable. To make children remember the beauty of what they see and the importance of the experience, it is fundamental to give them a new point of view, a different layer of information that catches their attention. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2010/spook/" target="_blank">[More]</a><br/></p>
]]></content:encoded>
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