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by Laura Bordin, Ivan Provenzale, Valentina Venza

Spook is an interactive system, accessed by mobile phone, which transforms a boring, never-ending visit to a museum into a great adventure.
It is designed for children from 8 to 10 years old, in order to stimulate them to visit museums and to make them appreciate something which is usually imposed by their parents.
The cellphone used needs to have Bluetooth technology—and it could be lent by parents to those children who haven’t got one.

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Users and stakeholders…

Spook | the game | graphics | technology | code | process / user studies | downloads | credits