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. The game

Narrative
The theme of the game is based on existing ghost stories set in Venice. We rearranged them in order to cut all the violent and terrifying parts and to make them interesting for children.
Spook, the master of the game, is the nice ghost of a detective of the ancient Republic of Venice. He is now trying to help other ghosts to find out how their stories went. Infact they won’t rest in peace until they are helped in solving the mysteries that concern their lives. Children will help Spook during his mission.

Game scenario

When families arrive at the ticket office of a museum, the booking clerk informs them about Spook, a new way to experience museums! If they want he/she can upload the application (in their language) on the mobile phone that will be used during the visit (the device must have Bluetooth technology).
Moreover the child is given a Spook-gadget that will be useful later.

As our storyboard shows, when the child starts the application, her mobile phones recognize which museum she is into (using Bluetooth technology). Therefore the application uploads the right paintings’ database.
After Malka sets her nickname, Spook tells her the mistery that she has to solve and how to carry on her mission.

When the child enters a room, a RFID reader, placed at the entrance, reads the RFID tags that are inside the Spook-gadget. The application shows the list of paintings that have to be found in that room.

Malka selects one of the painting from the list and she is told how many clues there are in that painting.
Then she chooses a category from the ones shown on the screen, she takes a picture of the detail and Spook tells her if she did well or not.

When she exits the exhibition rooms, Spook presents her the final puzzle that she has to solve: filling an incomplete sentence with the given categories.
At the end Spook communicates to Malka which score she has achieved!

Spook | the game | graphics | technology | code | process / user studies | downloads | credits