Skip navigation

Design

Icons

These icons are used in the game to recall the section of the application in which the child is at the moment. For example, you can see the question mark on the questions screens, or bluetooth icon when the child can connect to other players, and so on… Then, you can see the characters’ icons, the star and the flag in the toolbar at the top of the screen: they indicate the character the child is playing with, the number of conquered jollies and the number of objects the player owns at that moment.

ffff

Graphics

The objects that the character must collect and almost all the other graphic elements are represented in a synthetic way with few plain colours and some significant signs that create a sequence of funny, bright and recognizable icons.

ffff

Animations

In these strips and animated images you can see the main animations we created to establish a fantastical and funny atmosphere in the game, in order to make the screens less statical and more involving for the user.

aaaaaaaaaaaaaaaaaaaa

fffff

Characters – objects - places

The associations between objects and locations are not casual but rather they are thought accurately to render more immediate and strong their connection. In the table you can see the relations objects-characters-places in order to clarify them.

ffff

Ready? Set… Go! | Concept | Design | Step-through | Scenarios | Video prototype
Technology
| Code | Who did what | Work in progress | Download