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Time Machine

In Interaction Design Lab 2, taught by Philip Tabor with Gillian Crampton Smith, students design and prototype an interactive installation. This year they were asked to make a site-specific installation in Venice responding to the theme of time.

Building a Time Machine

Building a Time Machine 2

In the ten-week course, which meets four afternoons a week, students build on their experience with Processing, the programming language for designers, and use Arduino or Wiring to prototype or simulate their designs. Yaniv Steiner kicked off the term with a workshop – Usable Witchery (see We Make Money Not Art) – and Durrell Bishop and Tom Hulbert of Luckybite in London ran the prototyping workshop. Filippo Mastinù and Matteo Torcinovich of the faculty workshop provided great workshop and scene-painting expertise.

Click the PROJECTS tab above to see the students’ solutions.

Interaction Design Lab 2 is part of the laurea specialistica (graduate degree) in Visual and Multimedia Communication at IUAV University of Venice.

Click HERE for results of other Interaction Design studio courses taught by Gillian Crampton Smith and Philip Tabor.