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6. Process

Project focusing

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During this phase of the project, Madeleine was just an idea that rotated around the concept of memories.
The application was set in an Italo-French Venice of the 2000, where the main part of the population travelled a lot for work reasons and so lived for long period of time away from their family and home.
 We had already thought about using the metaphor of the attic, but was represented in a literal way, so music was played by a gramaphone and the images were stored inside photo albums.
 The media that could be archived were of four different kinds (pictures, sounds, texts and movies), all created directly with the mobile device where the application was installed.
The technology required was the one of a current iPhone.

Download the
project_focusing presentation.


Design development
After a deep research about the context of use of our application we decided to step back and recontextualize it in the 1920s.
Memories is still the key concept and the presence of a secret room takes on a more significant role, in view of the adulterous relationships so common in that period.
 The technology of reference has been reorganized to justify its presence in the twenties; that is why the GPhone was born, with a limited memory, but an interaction still too much current.
To understand better the needs of a person of that time, we staged a possible story where we perform three personas connected one to another thanks to Madeleine.


Detailed design
During these weeks we concentrated on the development of the graphic and the interaction, not yet well defined.
The change of the period permitted us to exploit the graphic style of collage with vintage quality and to introduce with more naturalness some surrealist elements.
Each of us suggested a graphic solution, from which we selected the more suitable components and composed them into a single collage.

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The application loses completely its connotation of archiveand assumes an aspect more random and an interaction less conventional.
The menus became screens with only text and the transition between them are characterized by fade-out.
 Also the secret room changed its aspect, increasing the feeling of darkness and secrecy.
At the same time we implemented the interaction between users, like the sharing and the rocking-horse.


Prototyping
Paper Prototype
Creating paper prototypes of the G-Phone helped us choose the best interaction for that device.

paperPrototype

Application Prototype
We chose to develop the prototype with Flash, using AS3, and not with Processing, so that later we could visualize it in an iPod Touch (or iPhone) with the use of Liveview.
Liveview’s a free application, designed by Nicholas Zambetti, that permits you to see on the screen of the device what is happening on the screen of the computer.
The finger is percieved like the pointer of the mouse, so you can effectively use your prototype, but without the possibility to really connect with other devices.

liveview

You can download Liveview from the iTunes Store.

We thank Luca De Rosso and Nicholas Zambetti for all the help they gave us during the prototyping weeks.

Madeleine | Concept | Design | Interactions | Interactions 2 | Code | Process |
Critical reflection
| Teamwork | Downloads