An aspect about which we would like to think more could be the management of external threats and the general security of the system.
Also, we like the way the behavior of bubbles reflectsthe conversations, in order to help the users achieve their goal, but we can find other solutions to manage the bubble on the screen using more animation and making all more fluid, so that it seems alive.
About the graphics, we have not yet developed an icon style related to the general typographic style of the application. We considered inverting the main colors to create a graphic style closer to the mood. We have not developed this color change because it might compromise the readability of the information on the screen, an aspect important for the success of Adepts.
At the end we wondered whether there may have been different ways to interact with the service, such a physical ways, to keep the device more secret. This could be an interesting field to explore.
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Another point is the future of the service. Adepts was conceived for an hypothetical Venice, but now we’re wondering how Adepts could be real used in life or in a possible future?
We could imagine a role game in the city in which some people decide to play the adepts, others the police.
Each adept has a mobile device with the service in, and use it to meet the others in order to plan a way to restore freedom in the city. Through paths within the city and doing missions they have to complete a goal being careful to not be discovered by the police, but the police try in every way to discover them in order to maintain the dictatorial regime.
In this way a real game set in the city seems like the one we described in the scenario, and could be played by children, or by adults who love adventures and historical role games.