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Tree of Life

.:prototype:. tree of life

17 March 2007 – 1:03 am

The period of prototype is begin.
In collaboration with the group of Marco and Margherita we bought different materials to build our scenery.
I and Pamela finished programming it our timeline in processing. And we introduced the video and sound.
Margherita and Pamela cut and colored the wood for the creation of the floor.

pamy

marghe

I finished with processing.
Today, with Darrel, we saw for the first time our sensor, and we experienced its operation.

sensor

But now there is a problem.
How we recall from processing this sensor?

If we do not succeed to do to work the ultrasonic sensor, then will use the sensors to pressure with Marco and Margherita.

pressure

::Tree of Life::work in progress:::

5 March 2007 – 5:38 pm

The tree of life is work in progress. We are now designing the map with its animation on it, studying colours for background, interactive areas and animations. For now we post the first idea of graphics, but we have to adapt colours to the projection brightness and contrast.
europe map

TREE OF LIFE

27 February 2007 – 11:21 am

Tree of life by Benito Condemi de Felice and Pamela Moscarda

Aims
The project aims to tell visitors to the Venice Ghetto about Jewish culture and history in an interactive and ludic manner.

Experience
Visitors to the Ghetto receive a Bluetooth (short-range radio) headset which guides them around three interactive installations in the Campo del Ghetto Nuovo:
1) The Tree of Life itself, a tree in the square. Activated by photocell, the tree introduces the tour and explains the Venetian origin of the word ‘ghetto’

2) The Sottoportego, an arcaded porch. By standing on a ‘timeline’, the visitor activates a projection on the floor and an audio commentary, which illustrate the history of the Jewish diaspora

3) The Cabbalah Carpet, near the square’s wellhead. By walking on the carpet’s ‘Tree of Life’ pattern, the visitor activates an audio explanation of the meaning of the Cabbalah.

Experience

The emotional tone is serious but ludic.

This project concentrates on the Sottoportego.

Experience pdf
Flowchart pdf

Implementation
In a ‘real life’ version, the Sottoportego’s input devices are infrared or ultrasound distance sensors which detect the visitor’s position on the historical timeline. Its output devices are a ceiling-mounted projector which projects an animated map on the floor to show the diaspora in that historical period, and the Bluetooth headset which gives an accompanying audio commentary.
Input and outputs are mediated by a custom-programmed microprocessor.
In our prototype, pressure pads replace the distance sensors, and a laptop replaces the microprocessor.

Unresolved issues
1) How to send audio to the headset and program its sequence with our installation?
2) How to interface the distance sensors with our laptop?
3) What happens if more than one person stands on the timeline installation?

Tree of life - Design Crit

26 February 2007 – 2:22 pm

Tree of life is an interactive tour in the ghetto of Venice.
It’s compound of 3 different experiences on the subject of the place, the jewishian people and the religion.

Design crit presentation _ Team BP