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Durrell Bishop
Durrell Bishop gained his BA in Industrial Design at the Central School of Art and Design, London, and an MA in Product Design and an MA with Distinction in Computer Related Design at the Royal College of Art (RCA).

As part of this last programme, directed by Gillian Crampton Smith, he designed the Marble Answering Machine. This device, in which small balls represent phone messages, is generally recognized as a seminal work in what later became known as ‘physical’ or ‘tangible’ computing.

He mostly designs physical interfaces, interactive media, and products. He has worked for IDEO in London and Palo Alto, Apple Computers Advanced Technology Group in Cupertino, and IDEO Europe. He has been a Partner in Designers in Production (rubber calculators) and Dancing Dog (camera interfaces for computer games), a researcher in interaction design at the RCA, and a consultant at Interval Research, Palo Alto. As a Director of itch, he won the prestigious D&AD Gold Award for his interactive installations at the Science Museum’s Wellcome Wing, London. In 2004 he started Luckybite (

He has taught as a Tutor in Product Design at Kingston University, and as a Senior Tutor in Product Design and in Interaction Design at the RCA.

He is interviewed by Bill Moggridge in

Gillian Crampton Smith
Lived in London, Cambridge, Palo Alto, Ivrea and Venice.

In 1981, an issue of the typographic magazine Upper & Lower Case about computers in graphic design inspired me to buy a computer and write a program to do magazine layouts on the screen. I became convinced that designers could play an important role in making computers fit more gracefully, more scintillatingly, into everyday life.

in London, first at St Martin’s School of Art and then at the Royal College of Art (the UK’s art and design graduate college), I pioneered the development of art and design disciplines in shaping the way people interact with electronic tools, products and media, collaborating with Silicon Valley companies such as Apple, IDEO and Interval Research.

In 2000 I was invited to be the first Director of the Interaction Design Institute Ivrea, a masters programme and research institute to be started by Telecom Italia and Olivetti, which became known worldwide. I moved to IUAV in 2005 to start, with Philip Tabor, an interaction design programme in the Faculty of Design and Arts.

Davide Rocchesso
Main interests: sound processing, physical modeling, and interaction design.

Davide Rocchesso gained his Laurea degree in Electronic Engineering and his PhD degree at Padua University, where since 1991 he has been collaborating as a researcher and live-electronics designer with the Centro di Sonologia Computazionale (CSC). In 1994 and 1995 he was Visiting Scholar at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University. In 1998 he joined the Department of Informatics at Verona University, teaching courses on Digital Image and Sound Processing and in Human–Computer Interaction Design. In 2006 he moved to fDA, IUAV.

His many publications include The Sounding Object (co-edited with Federico Fontana; Mondo Estremo, 2003) and Introduction to Sound Processing (Mondo Estremo, 2004).

Yaniv Steiner
Enchanted by his first computer in 1985, Yaniv Steiner started working as a programmer and developer at the age of 13. In 1994 he joined “Formula IT group” as Senior Advisor for management and implementation of large scale networks. He was responsible for data security at the Israeli Anti-trust Authority and for various projects in the Israeli Ministry of Education. Between 1998 and 2001 he formed the online radio station and developed online games and gaming platforms, video-over-web platforms and other web applications. In 2001 he founded the Interaction Design studio along with Tal Drori. Within nastypixel Yaniv develops gaming platforms for clients such as Yahoo, Kazaa and Miniclip. Coming from the world of gaming, Yaniv’s focus is on connecting the computer and the physical world using electronics along with popular software tools; his methodology is hands-on prototyping.

Philip Tabor
Born in London. Lives in Venice.

Previously: Architecture MA, Cambridge. PhD thesis on computer-aided design. Co-founds Applied Research of Cambridge Ltd (CAD software development): later sold to aircraft manufacturers McDonnell-Douglas Inc. Designer, Zisman and Ford (San Antonio, Texas) and James Stirling (London). Partner, Edward Cullinan Architects, London: typological innovation for public housing; co-designs buildings for Olivetti. European Editor, Journal of Architectural and Planning Research (USA); European correspondent, News on the Rialto (Venetian studies journal). The Director, Bartlett School of Architecture; Professor of Architectural Theory and Criticism, University College London; founds Britain’s first studio-based architecture PhD programme. Visiting Professor, Interaction Design Institute Ivrea.

Now: Visiting Professor and PhD Supervisor, University College London. External Examiner in Architecture, Royal College of Art. Vice-Director (for Interactive Communication programme), graduate degree in Visual and Multimedia Communication (clasVEM), IUAV University, Venice.