Photo: Lab 2 physical computing project, ''Flyer Café', by Davide Cocchi and Luca De Rosso.
Interaction design is not limited to the screen and keyboard of the computer and mobile phone. All kinds of objects and installations can be linked into interactive systems. This is the world of sensors, actuators and robotics; of physical computing, tangible interfaces and intelligent environments.
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Signals in Space 2009-10Students invent, design and prototype ‘signals in space’: an interactive installation in a public place. It had to be site-specific—its nature derived from the unique geometry and genius loci of a specific place and to provide information—precise or impressionistic. |
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Keep-in-Touch 2008-09Students design and prototype a physical and virtual system to allow remote communication between people and people or between people and information. Students must design the system's behaviour to be interestingly interactive and striking to look at, feel and hear. |
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Digital Shoe ShoppingMany top fashion houses have their shoes manufactured in the area around Venice. Part of IxD Lab 1, this workshop allowed final-year students, in collaboration with new-media incubator H-Farm, to design and prototype new interaction ideas for point-of-sale in the shoe industry. (See also project site in Italian) |
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Time Machine 2007-08interactive installation for a public space in Venice on the theme of time. One solution allowed you to play with light reflected down a long calle, another to make music on the ripples of the Venice Lagoon. |
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Walls Have Ears 2006–07interactive installation for a public space in Venice, to provide useful informaton playfully and enjoyably. Solutions ranged from an installation in the Rialto fish market to an device to tell you how high up your trousers Venice's frequent floods would reach. |