Photo: Lab 2 physical computing project, ''Flyer Café', by Davide Cocchi and Luca De Rosso.
These projects concentrate on the social side of applications and services well as on aesthetic and technical aspects. We believe that designing function is not enough: successful applications must also satisfy people's social and emotional needs. The projects often take Venice as their context: the challenge for interaction design, to develop the new without losing what is of value in the old, is particularly poignant here.
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Venice Hypothetical (2009-10)Students were invited to imagine for Venice a hypothetical past (which did not happen) or a counterfactual future (which might happen, however improbable), and then design and prototype for their scenario an interactive service accessed by mobile phone . |
The Open Hand (2008-09)Mobile phone applications and services to welcome visitors to Venice. Applications included Piscator, a service to help Erasmus students get to know each other, or Expiry Date: when your food is expiring, find someone to share it with. |
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Invisible Bridges 2007-08A site-specific installation in Venice on the theme of time. Solutions included a system to play with light in a dark alley, changing with the path of the sun, to an installation that allowed people to become orchestra directors on the ripples of the lagoon. |
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nomads@work 2006-07Cellular phone applications for nomad workers in Venice—people whose jobs mean that they are always on the go in the streets of the city. They include tourist guides, rose-sellers, ambulance workers, Vigili (local police). |
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Smart Biennale 2005-06Applications to make people's visits to the Art Biennale more fulfilling. Solutions included a SecondLife-type application for people with similar intererests to meet, a way to vote for your favourite pavilions, a way to allow artists and curators to get in touch.
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