This page lists publications on interaction design recommended for students on the Interaction Design programme at IUAV University of Venice.

This is a full list of all the references in this section. More focussed lists are in the subsections (in the sidebar).


Aarts, Emile, and Stefano Marzano. 2003. The New Everyday: Views on Ambient Intelligence. Rotterdam: 010. Available online at Googlebooks

Appleman, Daniel. 2000. How Computer Programming Works. Berkley: Apress.

Anceschi, Giovanni, Massimo Botta, Maria Amato Garito. 2006. L'ambiente dell'apprendimento:Web design e Processi Cognitivi. Milan: Mc Graw-Hill


Bagnara, Sebastian, and Gillian Crampton Smith, eds. 2006. Theories and Practice of Interaction Design. Mahwah NJ: Lawrence Erlbaum.

Banzi, Massimo. 2009. Getting Started with Arduino. Sebastapol CA: O'Reilly (Make:Books).

Baudrillard, Jean. 1968. Le Systeme des objets. Paris: Gallimard. (The System of Objects 2006 trans. James Benedict. London: Verso; Il sistema degli ogetti. trans. Saverio Esposito. Milan: Bonpiani 1972/2007.)

Bonsiepe, Gui. 1995. Dall’oggetto all’interfaccia. Mutazioni del design. Milan: Feltrinelli. (English trans: Interface: An Approach to Design. Maastricht: Jan van Eyck Akademie.)

Botta, Massimo. 2006. Design dell’informazione. Tassonomie per la progettazione di sistemi grafici auto-nomatici. Trento: Artimedia.

Bridgeman, Robert. 1993. Electronics. London: Dorling Kindersley.

Bullivant, Lucy, ed. 2005. 4dSpace: Interactive Architecture (Architectural Design vol. 157). London: Academy.

Bullivant, Lucy, ed. 2007. 4dSocial (Architectural Design vol. 77 No 4). London: Academy/Wiley.


Cameron, Andy, ed. 2004. The Art of Experimental Interaction Design (IdN Special O4). Hong Kong: IdN Publishing.

Caplin, Steve. 2001. Icon Design: Graphic Icons in Computer Interface Design. New York: Watson-Guptill.

Cooper, Alan, Robert Reimann, and David Cronin. 2003. About Face 3.0: The Esssentials of Interaction Design. New York: Wiley.

Cooper, Alan. 1999. Il disagio tecnologico. Perché i prodotti high-tech sono così difficili da usare e che cosa fare per migliorarli. Milan: Apogeo. (Trans. of The Inmates are Running the Asylum: Why High-tech Products Are Driving Us Crazy and How to Restore the Sanity. Indianapolis: Sams. 1999.)


Dunne, Anthony, 1999. Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design. London: Royal College of Art. Cambridge MA: MIT Press 2005.

Dunne, Anthony, and Fiona Raby. 2001. Design Noir: The Secret Life of Electronic Objects. Basel: Birkhauser / August Media.


Garito, Maria Amata, Giovanni Anceschi, and Massimo Botta. 2006. L’ambiente dell’apprendimento. Web design e processi cognitivi. Milan: McGraw-Hill.

Gralla, Preston. 2007. Internet. Come è fatta e come funziona. 8a edizione. Milan: Spurling & Kupfer. (Trans. of How the Internet Works: 8th Edition. Indianapolis: Que. 2007.)


Haque, Usman, and Adam Somlai-Fischer. Low Tech Sensors and Actuators. Free download from


Igoe, Tom. 2007. Making Things Talk. Sebastopol CA: O'Reilly.


Lindholm, Christian, Turkka Keinonen, and Harri Kilijander. 2003. Mobile Usability: How Nokia Changed the Face of the Mobile Phone. New York: McGraw-Hill.

Ling, Rich. 2004. The Mobile Connection: The Cell Phone’s Impact on Society. San Francisco: Morgan Kaufman.


Maeda, John. 1999. Designing by Numbers. Cambridge MA: MIT Press.

Maeda, John and Burns, Red. 2004. Creative Code: Aesthetics and Computation. London: Thames & Hudson.

McRoberts, Michael. 2010. Beginning Arduino. New York: Apress.

Moggridge, Bill. 2007. Designing Interactions. Cambridge MA: MIT Press.


Negroponte, Nicholas. 1995. Being Digital. New York: Alfred A. Knopf.
2004. Essere digitali. Milan: Sperling and Kupfer

Noble, Joshua. 2009. Programming Interactivity: A Designer's Guide to Processing, Arduino, and OpenFrameworks. Sebastopol CA:O'Reilly.

Norman, Donald A. 1997. La caffettiera del masochista. Psicopatologia degli oggetti quotidiani. Florence: Giunti. (Trans. of The Psychology of Everyday Things. New York: Basic Books. 1988.)

Norman, Donald A. 1995. Le cose che ci fanno intelligenti. Il posto della tecnologia nel mondo dell'uomo. Milan: Feltrinelli, Milano, 1995. (Trans. of Things that Make Us Smart: Defending Human Attributes in the Age of the Machine. Reading MA: Addison-Wesley. 1993.)


O’Sullivan, Dan, and Tom Igoe. 2004. Physical Computing: Sensing and Controlling the Physical World with Computers. Boston: Thomson.


Pakhchyan, Syuzi. 2008. Fashioning Technology. Sebastopol CA: O'Reilly.

Petzold, Charles. 2000. Codice. Il linguaggio segreto dei computer. Milan: Mondadori. (Trans. of Code: The Hidden Language of Computer Hardware and Software. Redmond WA: Microsoft Press. 1999.)

Pfister, Cuno. 2011. Getting Started with the Internet of Things. Sebastopol CA: O'Reilly.

Preece, Jenny, Yvonne Rogers, and Helen Sharp. 2007. Interaction Design: Beyond Human-Computer Interaction, 2nd edn. New York: Wiley. (Italian trans. of 1st edn: Interaction Design. Milan: Apogeo. 2004)

Putnam, Robert D. 2000. Bowling Alone: The Collapse and Revival of American Community. New York: Simon & Schuster.


Reas, Casey, and Ben Fry. 2007. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge MA: MIT Press.


Saffer, Dan. 2006. Designing for Interaction: Creating Smart Applications and Clever Devices. Berkeley CA: Peachpit.

Sterling, Bruce. 2005. Shaping Things. Cambridge MA: MIT Press.

N. Streitz, A. Kameas, and I. Mavrommati (Eds.). 2007. The Disappearing Computer. Springer

Studio 4.5 (Carola Zwick, Burkhard Schmitz, and Kerstin Kuhl). 2006. Designing for Small Screens: Mobile Phones, Smart Phones, PDAs, Pocket PCs, Navigation Systems, MP3 Players, Game Consoles. Switzerland: Ava.


Thackara, John. 2006. In the Bubble: Designing in a Complex World. Cambridge MA: MIT Press.

Troika (Conny Freyer et al). 2009. Digital by Design: Crafting Technology for Products and Environments. London: Phaidon

Tufte, Edward R. 1983. The Visual Display of Quantitative Information. Cheshire CT: Graphics Press.


White, Ron. 2007. Il computer. Come è fatto e come funziona. 8a edizione. Milan: Mondadori. (Trans. of How Computers Work: 8th Edition. Indianapolis: Que. 2007.)



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