IUAV current course references

This page lists references recommended for current courses in the Interaction Design programme at IUAV University of Venice.



Reas, Casey, and Ben Fry. 2010. Getting Started with Processing. Sebastapol CA: O'Reilly Media / Make.

Saffer, Dan. 2006. Designing for Interaction: Creating Smart Applications and Clever Devices. Berkeley CA: Peachpit.

Studio 4.5 (Carola Zwick, Burkhard Schmitz, and Kerstin Kuhl). 2006. Designing for Small Screens: Mobile Phones, Smart Phones, PDAs, Pocket PCs, Navigation Systems, MP3 Players, Game Consoles. Switzerland: Ava.

Interesting and relevant

Caplin, Steve. 2001. Icon Design: Graphic Icons in Computer Interface Design. New York: Watson-Guptill.

Ling, Rich. 2004. The Mobile Connection: The Cell Phone's Impact on Society. San Francisco: Morgan Kaufmann.

Maeda, John. 2004. Creative Code: Aesthetics and Computation. London: Thames & Hudson.

Negroponte, Nicholas. 1995. Being Digital. New York: Alfred A. Knopf.
2004. Essere digitali. Milano: Sperling and Kupfer

Reas, Casey, and Ben Fry. 2007. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge: MIT Press.


http://www.ksg.harvard.edu/saguaro/primer.htm A short summary of social capital ideas and references.

http://www.coffeehousechallenge.org/    http://www.rsa.org/ An interesting UK society focussed on using the skills and energy of the general population to improve society.

http://www.livework.co.uk/    www.enginegroup.co.uk/ Two UK service design firms: information and discussions about service design





Banzi, Massimo. 2009. Getting Started with Arduino. Sebastapol CA: O'Reilly. (Also in Italian)

McRoberts, Michael. 2010. Beginning Arduino. New York: Apress.

Haque, Usman, and Adam Somlai-Fischer. Low Tech Sensors and Actuators. Free download from http://www.lowtech.propositions.org.uk

Interesting and relevant

(See also Physical computing references)

Aarts, Emile, and Stefano Marzano. 2003. The New Everyday: Views on Ambient Intelligence. Rotterdam: 010. Available online at Googlebooks

Baudrillard, Jean. 1968. Le Système des objets. Paris: Gallimard. (The System of Objects 2006 trans. James Benedict. London: Verso; Il sistema degli ogetti trans. Saverio Esposito. Milan: Bonpiani 1972/2007.)

Bullivant, Lucy, ed. 2005. 4dSpace: Interactive Architecture (Architectural Design vol. 157). London: Academy.

Bullivant, Lucy, ed. 2007. 4dSocial (Architectural Design vol. 77 No 4). London: Academy/Wiley.

Dunne, Anthony, 1999. Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design. London: Royal College of Art. Cambridge MA: MIT Press 2005.

Dunne, Anthony, and Fiona Raby. 2001. Design Noir: The Secret Life of Electronic Objects. Basel: Birkhauser / August Media.

Greenfield, Adam. 2006. Everywhere. Berkeley CA: New Riders

Shanken, Edward A. 2009. Art and Electronic Media. London: Phaidon

Sterling, Bruce. 2005. Shaping Things. Cambridge MA: MIT Press.

N. Streitz, A. Kameas, and I. Mavrommati (Eds.). 2007. The Disappearing Computer. Springer

Troika (Conny Freyer et al). 2009. Digital by Design: Crafting Technology for Products and Environments. London: Phaidon


Igoe, Tom. 2007. Making Things Talk. Sebastopol CA: O'Reilly.

Pfister, Cuno. 2011. Getting Started with the Internet of Things. Sebastopol CA: O'Reilly.

O’Sullivan, Dan; Tom Igoe. 2004. Physical Computing: Sensing and Controlling the Physical World with Computers. Boston: Thomson.
Tom Igoe's ITP course material is at http://tigoe.net/pcomp/

Interesting and useful sites

Arduino http://arduino.cc    http://tinker.it

Processing http://processing.org

https://pachube.com/ (pronounced Patch-bay)

Electronics suppliers

See Physical computing references



Moggridge, Bill. 2007. Designing Interactions. Cambridge: MIT Press.

Norman, Donald A. 1997. La caffettiera del masochista. Psicopatologia degli oggetti quotidiani. Florence: Giunti. (Trans. of The Psychology of Everyday Things. New York: Basic Books. 1988.)

Saffer, Dan. 2006. Designing for Interaction: Creating Smart Applications and Clever Devices. Berkeley CA: Peachpit.

Interesting and relevant

Anceschi, Giovanni, Massimo Botta, Maria Amato Garito. 2006. L'ambiente dell'apprendimento. Web design e processi cognitivi. Milan: Mc Graw-Hill

Bagnara, Sebastian, and Gillian Crampton Smith, eds. 2006. Theories and Practice of Interaction Design. Mahwah NJ: Lawrence Erlbaum.

Bonsiepe, Gui. 1995. Dall’oggetto all’interfaccia. Mutazioni del design. Milan: Feltrinelli. (English trans: Interface: An Approach to Design. Maastricht: Jan van Eyck Akademie.)

Botta, Massimo. 2006. Design dell’informazione. Tassonomie per la progettazione di sistemi grafici auto-nomatici. Trento: Artimedia.

Cooper, Alan, Robert Reimann, and David Cronin. 2007. About Face 3.0: The Esssentials of Interaction Design. New York: Wiley.

Norman, Donald A. 1995. Le cose che ci fanno intelligenti. Il posto della tecnologia nel mondo dell'uomo. Milan: Feltrinelli. (Trans. of Things that Make Us Smart: Defending Human Attributes in the Age of the Machine. Reading MA: Addison-Wesley. 1993.)

Tufte, Edward R. 1983. The Visual Display of Quantitative Information. Cheshire CT: Graphics Press.



Banzi, Massimo. 2009. Getting Started with Arduino. Sebastopol CA:O'Reilly. (Also in Italian)

Igoe, Tom. 2007. Making Things Talk. Sebastopol CA:O'Reilly.

Noble, Joshua. 2009. Programming Interactivity: A Designer's Guide to Processing, Arduino, and OpenFrameworks. Sebastopol CA:O'Reilly.

O’Sullivan, Dan, and Tom Igoe. 2004. Physical Computing: Sensing and Controlling the Physical World with Computers. Boston: Thomson, 2004.

On this page

In this section

   Useful websites