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2. Experience

The installation is divided in two phases: during the first the users are active and can unconsciously choose the evolution of their experience, while during the second they can only live passively the experience that will leave them with a sense of unreality.
Did it really happen?

The experience starts thanks to an audio guide, located on the wall of Ca’ Dario, which introduces people to the history of the palace. When the conditions are satisfied the guide changes its behaviour and rings like a telephone, catching the attention of the users and giving them the possibility to recall (or not) one of the palace’s “victims” by answering the call. If the user doesn’t pick up the receiver the ring will stop.

Scenario about the dual life of the audio guide:

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If the user answers the phone one of the old owners of Ca’ Dario is selected randomly by the system and his or her presence  becomes visible through the animation of objects or light effects. The information is communicated more explicitly only at the end of the experience with the apparition of the name of the person and the date of death.

Scenario about the visualization of some presences:

Memento | Context | Experience | Process | Prototype | Code | Final considerations | Credits | Downloads