<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>IUAV Interaction Design Thesis Projects &#187; Music</title>
	<atom:link href="http://www.interaction-venice.com/projects/iuav-thesis/category/music/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.interaction-venice.com/projects/iuav-thesis</link>
	<description>Visual and Multimedia Communication graduate programme • IUAV University of Venice</description>
	<lastBuildDate>Sun, 27 Nov 2011 09:27:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Performair: music for offices</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices-2/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices-2/#comments</comments>
		<pubDate>Mon, 03 May 2010 17:16:02 +0000</pubDate>
		<dc:creator>Lorenzo_Cercelletta</dc:creator>
				<category><![CDATA[2010 Projects]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Physical interaction]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=1895</guid>
		<description><![CDATA[Performair is an audio-visual interactive installation which &#8216;misuses&#8217; traditional office devices—printers, modems, scanners etc.— to play together as elements of an unconventional orchestra. Performair aims to awake the everyday user from a state of cerebral numbness caused by the present proliferation of technological devices. By reappraising traditional devices, new ways of auditory and visual communication [...]]]></description>
			<content:encoded><![CDATA[<div style="float: left; margin-right: 20px; margin-top: 3px; margin-bottom: 10px;"><img title="me" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2010/04/Performair_Icon2.png" alt="" /></div>
<p>Performair is an audio-visual interactive installation which &#8216;misuses&#8217; traditional office devices—printers, modems, scanners etc.— to play together as elements of an unconventional orchestra. Performair aims to awake the everyday user from a state of cerebral numbness caused by the present proliferation of technological devices. By reappraising traditional devices, new ways of auditory and visual communication can be explored.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Performair: Music for offices</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices/#comments</comments>
		<pubDate>Mon, 03 May 2010 09:01:19 +0000</pubDate>
		<dc:creator>Lorenzo_Cercelletta</dc:creator>
				<category><![CDATA[2010 Projects]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Physical interaction]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=2919</guid>
		<description><![CDATA[Performair is an audio-visual interactive installation which ‘misuses’ traditional office devices – printers, modems, scanners etc. – originally designed for other functions, to play together as elements of an unconventional orchestra. A classical orchestra performs a piece from a score—a text. Performair&#8217;s texts enable devices to play like musical instruments. [More]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2011/08/Performair122x122.png" alt="" title="Performair122x122" width="122" height="122" class="alignleft size-full wp-image-2920" img style="float: left; padding-right: 16px; padding-top: 3px; padding-bottom: 20px"/>Performair is an audio-visual interactive installation which ‘misuses’ traditional office devices – printers, modems, scanners etc. – originally designed for other functions, to play together as elements of an unconventional orchestra. A classical orchestra performs a piece from a score—a text. Performair&#8217;s texts enable devices to play like musical instruments. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2010/performair/" target="_blank">[More]</a><br/></p>
]]></content:encoded>
			<wfw:commentRss>http://www.interaction-venice.com/projects/iuav-thesis/performair-music-for-offices/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Demo: A game about democracy</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/demo-a-game-about-democracy-2/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/demo-a-game-about-democracy-2/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 07:50:12 +0000</pubDate>
		<dc:creator>Nicola_Plaisant</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Remote collaboration]]></category>
		<category><![CDATA[Social software]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=1409</guid>
		<description><![CDATA[Demo is a video game to encourage people to take an interest in the democratic process. It allows users to play and compose music together—but in order to play they must first read news items and vote on opinion polls taken from Yahoo! News: Politics. The research&#8217;s target audience is teenagers and young people, aiming [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2009/demo/"><img style="float:left; padding-right: 16px; padding-bottom: 10px; padding-top: 3px;" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/demologo.jpg" alt="Demo" width="122" height="122" /></a></p>
<p>Demo is a video game to encourage people to take an interest in the democratic process. It allows users to play and compose music together—but in order to play they must first read news items and vote on opinion polls taken from Yahoo! News: Politics. The research&#8217;s target audience is teenagers and young people, aiming to involve them in political debate and make them understand media bias and the importance of free information. <a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2009/demo/" target="_blank">[More]</a><br />
<br clear="all" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.interaction-venice.com/projects/iuav-thesis/demo-a-game-about-democracy-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OTTO: An electronic musical instrument</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/otto-an-electronic-musical-instrument/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/otto-an-electronic-musical-instrument/#comments</comments>
		<pubDate>Tue, 19 May 2009 09:51:15 +0000</pubDate>
		<dc:creator>Luca De Rosso</dc:creator>
				<category><![CDATA[2009 Projects]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Physical interaction]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/?p=951</guid>
		<description><![CDATA[OTTO allows the manipulation of audio samples in real time by means of a strong physical interaction, supported by clear visual feedback. The controls use the electronic music technique called Beat Slicing—cutting a rhythmic audio sample into little pieces which can then be rearranged in different ways to change the flow of the beat and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/projects-2009/otto/"><img style="float: left; padding-right: 16px; padding-bottom: 10px;" src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2009/05/otto_icon122x1221.jpg" alt="otto_icon" width="122" height="122" /></a>OTTO  allows the manipulation of audio samples in real time by means of a strong physical interaction, supported by clear visual feedback. The controls use the electronic music technique called Beat Slicing—cutting a rhythmic audio sample into little pieces which can then be rearranged in different ways to change the flow of the beat and create rhythmic sections which unfold during the performance. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2009/otto/">[More]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.interaction-venice.com/projects/iuav-thesis/otto-an-electronic-musical-instrument/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Riffle: shared music composition on the web</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/2008-riffle-shared-music-composition-on-the-web-2/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/2008-riffle-shared-music-composition-on-the-web-2/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 11:50:04 +0000</pubDate>
		<dc:creator>Francesco Fraioli</dc:creator>
				<category><![CDATA[2008 Projects]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Remote collaboration]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/2008-riffle-shared-music-composition-on-the-web-2/</guid>
		<description><![CDATA[Riffle is a social-software project that allows on-line interaction between musicians who create music using samples. Thanks to this software musicians are put in touch with each other to exchange ideas and work on music together. The aim of RIFFLE is to find new on-line interaction possibilities for people, using existing applications and systems. [More]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interaction-venice.com/projects/iuav-thesis/archive/riffle/"><img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2008/06/icons2.jpg" alt="riffle - music network" align="left" /></a>Riffle is a social-software project that allows on-line interaction between musicians who create music using samples. Thanks to this software musicians are put in touch with each other to exchange ideas and work on music together. The aim of RIFFLE is to find new on-line interaction possibilities for people, using existing applications and systems. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2008/riffle/">[More]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.interaction-venice.com/projects/iuav-thesis/2008-riffle-shared-music-composition-on-the-web-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sketch a tune: web radio community</title>
		<link>http://www.interaction-venice.com/projects/iuav-thesis/2008-sketch-a-tune-web-radio-2/</link>
		<comments>http://www.interaction-venice.com/projects/iuav-thesis/2008-sketch-a-tune-web-radio-2/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 11:20:34 +0000</pubDate>
		<dc:creator>Giovanna Nicosia</dc:creator>
				<category><![CDATA[2008 Projects]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Radio]]></category>
		<category><![CDATA[Remote collaboration]]></category>

		<guid isPermaLink="false">http://www.interaction-venice.com/projects/iuav-thesis/2008-sketch-a-tune-web-radio-2/</guid>
		<description><![CDATA[Sketch a tune is a web application for an interactive radio community with a social network mind-set. Sketch-a-Tune starts from the analysis of the Italian radio programme, &#8220;Eclettica&#8221; (dj Giulio Caperdoni); it aims to provide a catalyst for the flux of the djs&#8217; and listeners&#8217; info/sensations. Music is the core of the project especially as [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.interaction-venice.com/projects/iuav-thesis/uploads/2008/06/radio-icon.jpg" align="left" height="131" width="131" />Sketch a tune is a web application for an interactive radio community with a social network mind-set. Sketch-a-Tune starts from the analysis of the Italian radio programme, &#8220;Eclettica&#8221; (dj Giulio Caperdoni); it aims to provide a catalyst for the flux of the djs&#8217; and listeners&#8217; info/sensations. Music is the core of the project especially as Sketch a tune becomes a bridge between us and our emotions. <a href="http://www.interaction-venice.com/projects/iuav-thesis/2008/sketch-a-tune/">[More]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.interaction-venice.com/projects/iuav-thesis/2008-sketch-a-tune-web-radio-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

