Demo is a video game to encourage people to take an interest in the democratic process. It allows users to play and compose music together—but in order to play they must first read news items and vote on opinion polls taken from Yahoo! News: Politics. The research’s target audience is teenagers and young people, aiming to involve them in political debate and make them understand media bias and the importance of free information. [More]
2009 Projects
Demo: A game about democracy
4 April 2010 – 9.50 amDropple: Research into the interactive and social visualization of information
19 May 2009 – 12.07 pm
Dropple is an interactive web application to show statistics about the water domestic consumption in a thought-provoking manner. It tries to raise awareness by providing people with a simple framework for monitoring and analysing their lifestyles and its impact on society, and help them change their behaviour. Designed for ordinary people, the project aims to achieve simplicity and immediacy through good graphic design, spontaneous interaction and an engaging graphic mood. [More]
Greengrowers: A location-based game for Venice
19 May 2009 – 12.06 pm
Greengrowers is a location-based game for iPhone. Using GPS technology, players can plant virtual seeds in Venetian squares: the aim is to grow and make virtual plants bloom before others do. To make their plants grow, players can use (site-specific) humus, water and sun (from real weather data), and an increasing set of tools. Winners receive real seeds that local institutions will plant in the players’ favourite square. [More]
Laundrym: An interactive laundrette service
19 May 2009 – 12.02 pm
The aim of Laundrym is to make an ecological and useful service both attractive and convenient. The project concerns both a mobile phone service that allows people to reserve and monitor machines and to contact their friends to arrange to socialise while their laundry is being done, as well as the design of a simple interface (using RFID technology) for a highly complex washing machine. [More]
OTTO: An electronic musical instrument
19 May 2009 – 11.51 am
OTTO allows the manipulation of audio samples in real time by means of a strong physical interaction, supported by clear visual feedback. The controls use the electronic music technique called Beat Slicing—cutting a rhythmic audio sample into little pieces which can then be rearranged in different ways to change the flow of the beat and create rhythmic sections which unfold during the performance. [More]
Speaking skin: Degrees of interactivity in architectural envelopes
19 May 2009 – 11.50 am
Speaking skin researched the relationship between contemporary architecture and interaction design. The aim of the work is to demonstrate how, and with what technologies, an architectural envelope could be interactive. The thesis distinguishes between three levels of activity: passive, in which the facade changes independently of the viewer; reactive, where the facade reacts to an outside stimulus, such as the weather; and interactive: a mutual exchange of information between the viewer and the facade. [More]
Trace: Create, share, find travel experiences
19 May 2009 – 11.47 am
Trace is the study of an iPhone software application and its graphic interface. It allows people to record and share their routes and experiences. The user-generated, geotagged travel contents comprise notes, tips, photos, videos and audio recordings. People can contribute individually to broadening or modifying existing routes, characterizing and making them unique. The software and service- system is applied to the Parco Naturale dei Castelli Romani, a national park near Rome. [More]
Wallstation: A web application to support designing
19 May 2009 – 11.46 am
WallStation is a web application for virtual teams which aims to solve some of the problems of today’s internet applications. Current applications typically end up as lists of files, very different from the whiteboards that many designers, working together in one place, use for keeping track of a project. WallStation takes the metaphor of the pinboard, allowing representations of pictures and documents to be grouped visually. [More]
